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	<title>Comments on: Black Hand tapper</title>
	<link>http://www.powerbase-bath.com/2006/12/30/black-hand-tapper/</link>
	<description>Information about VTES in Bath, UK</description>
	<pubDate>Mon, 08 Sep 2008 18:59:52 +0000</pubDate>
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		<title>by: Powerbase: Bath</title>
		<link>http://www.powerbase-bath.com/2006/12/30/black-hand-tapper/#comment-42</link>
		<pubDate>Thu, 04 Jan 2007 14:01:32 +0000</pubDate>
		<guid>http://www.powerbase-bath.com/2006/12/30/black-hand-tapper/#comment-42</guid>
					<description>[...] Sam Nos Princes &#62; Graham Black Hand &#62; Paul NecObe [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Sam Nos Princes &gt; Graham Black Hand &gt; Paul NecObe [&#8230;]
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		<title>by: Graham Smith</title>
		<link>http://www.powerbase-bath.com/2006/12/30/black-hand-tapper/#comment-41</link>
		<pubDate>Thu, 04 Jan 2007 07:25:51 +0000</pubDate>
		<guid>http://www.powerbase-bath.com/2006/12/30/black-hand-tapper/#comment-41</guid>
					<description>Used the deck in one of last nights games.  The deck was able to oust its Blanche Hill Spirit Marionette prey but it did take longer then expected.  In the end got ousted by &lt;a href="http://www.powerbase-bath.com/2006/12/21/tzi-stealth-bleed/" rel="nofollow"&gt;tzi-stealth&lt;/a&gt; stealth bleed deck.

I seemed to have a few issues with the deck:

1. I think 7 is to many Reunion Kamut
2. It could not generate enough bleed modifers when I needed them most
3. Crypt still needds a little work
4. Not enough intercept
5. Maybe add more counters then Deflections.  Maybe go 3/5
6. Remove Hungry Coyote.</description>
		<content:encoded><![CDATA[<p>Used the deck in one of last nights games.  The deck was able to oust its Blanche Hill Spirit Marionette prey but it did take longer then expected.  In the end got ousted by <a href="http://www.powerbase-bath.com/2006/12/21/tzi-stealth-bleed/" rel="nofollow">tzi-stealth</a> stealth bleed deck.</p>
<p>I seemed to have a few issues with the deck:</p>
<p>1. I think 7 is to many Reunion Kamut<br />
2. It could not generate enough bleed modifers when I needed them most<br />
3. Crypt still needds a little work<br />
4. Not enough intercept<br />
5. Maybe add more counters then Deflections.  Maybe go 3/5<br />
6. Remove Hungry Coyote.
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