Head Above Water

<  Head Above Water

So after my undeserved win last night with the rubbish mummies deck I’ve been pondering what a deck needs to achieve to get a win. I think it may be the following (but I expect we know this anyway):

1. Stay in the game
2. Do massive amounts of pool damage in as few actions as possible.
3. Stay under the radar. Do not look like a deck that can do 2.

So how do we achieve the above?

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3 Responses to “Head Above Water”

Graham Smith

I wonder if something like Trophy: Revered Would help out? Only go and collect them when you want the lunge to oust? Thoughts?

Graham Smith

So thinking more about Trophy: Revered for the oust I need a crypt to go with it. The crypt needs:

Titles for Red Listing
Combat (CEL+guns, POT, CEL + pot)
A way to stay in the game (Reduce, Bounce, Intercept)
Not look like a big bleeder, so really should not have DOM.
Any ideas?

Sam Marsh

Go with CEL guns, using the new 4/5 Toreador. You can get some cheap titles – 4 cap Primogen, and 6 cap Prince, so could Red List early. Can also get maximum milage out of Aire of Elation, maybe go with Trumped Up Charges and Scorn of Adonis?

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